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live project backlog
PROJECT BOARD

OPERATION MILKSHAKE

Cards are harvested from this app's BACKLOG/NOTES/TODO/ROADMAP files, handoff tokens, explicitly tagged central backlog lines, and one labelled repo baseline. The live dot, last-activity, and dev/prod drift are computed from disk and the session registry (cached ≤3 min). Central BACKLOG.md sample: Jul 28, 2026 · 3:46:22 PM EDT.

44 cards

background refresh last succeeded 13s ago · stale after 270s

Backlog

39

Movement/collision against painted buildings and props needs tuning (collision shapes vs the

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

⚠ capture specifics on next play test: what feels off — walking through walls, sliding, snap,

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

Y-sort / z-ordering: character must pass BEHIND buildings when north of them, IN FRONT when

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

GROUND TILING IS TOO UNIFORM: the stone-paving swatch repeats on an obvious grid (visible

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

Props/atmosphere layering: mist/leaves/shadows need proper depth ordering with the character.

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

Current music = PROCEDURAL PLACEHOLDERS (boom-bap generated from game instruments). They're

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

⚠ Also audit the placeholder GENERATION itself — "weird" may mean bad loop points, wrong

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

The beat-drops-to-silence-on-extraction behavior needs verifying too.

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

World: fully painted (village + 7 regions). Cast: 8/11 rigged (Dim Sum + Roda remaining).

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

NEXT (finish current work): Dim Sum rig, Roda trio rig, then D2-RENDER-WALK (full verification

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

Movement/collision against painted buildings and props needs tuning (collision shapes vs the

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

⚠ capture specifics on next play test: what feels off — walking through walls, sliding, snap,

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

Y-sort / z-ordering: character must pass BEHIND buildings when north of them, IN FRONT when

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

GROUND TILING IS TOO UNIFORM: the stone-paving swatch repeats on an obvious grid (visible

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

Props/atmosphere layering: mist/leaves/shadows need proper depth ordering with the character.

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

Current music = PROCEDURAL PLACEHOLDERS (boom-bap generated from game instruments). They're

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

⚠ Also audit the placeholder GENERATION itself — "weird" may mean bad loop points, wrong

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

The beat-drops-to-silence-on-extraction behavior needs verifying too.

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

World: fully painted (village + 7 regions). Cast: 8/11 rigged (Dim Sum + Roda remaining).

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

NEXT (finish current work): Dim Sum rig, Roda trio rig, then D2-RENDER-WALK (full verification

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

Movement/collision against painted buildings and props needs tuning (collision shapes vs the

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

⚠ capture specifics on next play test: what feels off — walking through walls, sliding, snap,

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

Y-sort / z-ordering: character must pass BEHIND buildings when north of them, IN FRONT when

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

GROUND TILING IS TOO UNIFORM: the stone-paving swatch repeats on an obvious grid (visible

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

Props/atmosphere layering: mist/leaves/shadows need proper depth ordering with the character.

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

Current music = PROCEDURAL PLACEHOLDERS (boom-bap generated from game instruments). They're

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

⚠ Also audit the placeholder GENERATION itself — "weird" may mean bad loop points, wrong

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

The beat-drops-to-silence-on-extraction behavior needs verifying too.

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

World: fully painted (village + 7 regions). Cast: 8/11 rigged (Dim Sum + Roda remaining).

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

NEXT (finish current work): Dim Sum rig, Roda trio rig, then D2-RENDER-WALK (full verification

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

/continue tuple — handoff: FIRST-POUR-M1-NATIVE-P5-CONTRACT-AMENDMENT.md

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

/continue empty — handoff: FIRST-POUR-M1-NATIVE-P5-CONTRACT-AMENDMENT.md

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

/continue fields — handoff: FIRST-POUR-M1-NATIVE-P5-CONTRACT-RATIFICATION-R2.md

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

/continue game — handoff: MILKSHAKE-INVENTORY-2026-07-30.md

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

/continue fp6d_amendment_plan — handoff: MILKSHAKE-INVENTORY-2026-07-30.md

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

/continue fp6a_amendment_plan — handoff: MILKSHAKE-INVENTORY-2026-07-30.md

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

/continue fp5b_amendment_plan — handoff: MILKSHAKE-INVENTORY-2026-07-30.md

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

milkshake / I Drink Your Milkshake (~/Projects/milkshake) — Wolf steering live · Ten Dan story + art calibration; Veo daily video quota spent, session pivoted to game code · NEXT: resume video gen when Veo quota resets — token: [redacted] (title verdict still gates the sealed slices, see 🔴)

~/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

Repo baseline — milkshake project directory (no root README found)

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

In Progress

2

/continue M2 — handoff: FIRST-POUR-M1-NATIVE-MEMORY-QUALITY-ADDENDUM.md

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

/continue game — handoff: game.md

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

Currently Running

0

No cards in this column.

In Development

0

No cards in this column.

Testing

0

No cards in this column.

Done

3

NPCs are STILL POLYGON SILHOUETTES (the black broom figures) — NPC rig-swap not done; they

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

NPCs are STILL POLYGON SILHOUETTES (the black broom figures) — NPC rig-swap not done; they

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

NPCs are STILL POLYGON SILHOUETTES (the black broom figures) — NPC rig-swap not done; they

/Users/wolf/Projects/milkshake3h ago · Aug 7, 2026 · 11:44:55 PM EDT

Deployed

0

No cards in this column.

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